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Player Head blocks now store a custom_name tag, which will be copied to and from the item form when broken or placed.Changes to Item Stack Component formats.Added execute if|unless items to check and count items.Added slot names for ranges, like container.*.Added new entity predicate field slots, for matching item slots.Recipe results can now specify component data.Button tooltips will no longer appear when hovering outside the containing element.Adjusted passive mobs spawning in Grove biome to only include Rabbits, Foxes and Wolves.
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Adjusted spawning conditions for Wolves, allowing them to spawn on Coarse Dirt and Podzol blocks.Snowy Wolf - A variant that spawns in the Grove biome.Striped Wolf - A variant that spawns in a new location for wolves, the Wooded Badlands biome, in larger packs of 4 to 8.Spotted Wolf - A variant that spawns in a new location for wolves - the Savanna Plateau biome, in larger packs of 4 to 8.Rusty Wolf - A variant that spawns in a new location for wolves - the Sparse Jungle biome, in smaller packs of 2 to 4.Chestnut Wolf - A variant that spawns in the Old Growth Spruce Taiga biome, in smaller packs of 2 to 4.Black Wolf - A variant that spawns in the Old Growth Pine Taiga biome, in smaller packs of 2 to 4.Ashen Wolf - A variant that spawns in the Snowy Taiga biome.This will be the dominant Wolf variant that you will be able to find in the Overworld, since the Forest biome is very common Woods Wolf - A variant that spawns in the Forest biome.Pale Wolf - The familiar Wolf variant that now spawns in the Taiga biome, with a default pack size of 4.The variant is determined by the biome they spawn in.Woah, another snapshot day of the Wednesday variant! Today we are releasing 24w10a, featuring new Wolf Variants, some new Data Pack features, and lots of bug fixes.